Lev Manovich describes new media as having these five tendencies:
1. Numerical Representation. New Media objects are composed of digital code, and can be described mathematically.
2. Modularity. Media elements are represented as collections of discrete samples (pixels, polygons, voxels, characters, scripts), and keep their identity when assembled into larger objects.
3. Automation. “The human intentionally can be removed from the creative process, at least in part.” Automation occurs in varying levels of sophistication, from image editing to AI.
4. Variability. A new media object is not fixed; it can exist in different, potentially infinite, versions. Example: different versions of a Website or QuickTime video based on a user’s connection speed. Manovich adds that this trait fits with a post-industrial society that values individuality over conformity.
5. Cultural transcoding. New media consists of two layers: the “cultural layer” and the “computer layer”. These layers are influencing each other.
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Additional reading:
Svoen, B. (2007, April). Consumers, participants, and creators: young people’s diverse use of television and new media. Computers in Entertainment, 5(2), 1. Retrieved November 20, 2007, from ABI/INFORM Global database. (Document ID: 1369573171).
In Young People’s Diverse Use of Television and New Media, a study of 762 Norwegian youths focused on how respondents made use of media in their spare time. The study points out that while the young people mostly took on the roles of audience and consumers, new media is playing a larger role in building networks, promoting participation in society, and encouraging creative activity when compared to similar past studies.
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